Alex animating

MACA Unit 1

Practise Based Research: Sketching believable characters

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In this blog post I will document how sketching character design sheets and storyboards onto paper has helped me improve my character design as well as inform and make my animations feel more believable.

Fig. 1

These are initial sketches (Fig 1) of the two bouncing characters I created, it was a test to see how the things such as antenna or wings would move at extreme poses during the bouncing cycle, I focused on making sure they looked believable and natural. Sketching the character, even though I wasn’t storyboarding helped me get a feel for the character through how I moved them, which in turn helped me bring the animation to life more.

The above sketches were for an exercise where we had give a chair a personality or emotion, I considered a few options as shown above in Fig 2, but they all seemed too rigid so, trying to find a way for the chair to stop being so rigid I draw it stretching, once I figured the chair resembled a cat, I found that I could move the chair in an organic and lifelike manner, I used a video reference as well as some squash and stretch to achieve a cat-like stretch in the final outcome.

Fig. 3 shows some sketches I did before I started to work on my quadruped walk cycle, I had gotten in my head about making the dog look as realistic as I could, that I forgot that I just needed to make it believable. I took reference from the Disney character Pluto, a big dog but lanky, and this really helped me when key framing the movement because I could visualise how this lanky dog would move. The final outcome of my quadruped cycle held the same personality as these sketches in my opinion.

Lip-sync task: The Angry Parrot

Fig. 9

Having gotten more confident by the time I got to the lip-sync exercise I wanted to create a really well-rounded character that would drive the story and that maybe I could use again in the future. Having given my character an angry/annoyed audio line I decided to portray him as angry with a bit of insecurity, and these show through in his expressions, not making eye contact, looking unsure before remembering why he’s angry, I feel that these made him a believable character. To make sure I got the character design consistent throughout the animation I sketched a character sheet that included expressions and a side profile (Fig 6 and Fig 7) these sheets in turn informed the lip-sync chart as I knew how his face moved and the limitations of it.

The lip-sync chart I created shown above in Fig 8 made adding the mouth to the audio pretty easy, some sounds are pretty hard to show such as ‘s’ or ‘kuh’ but I learnt from playing around with different techniques that I didn’t have to animate every sound in every word, only the prominent ones such as vowels as these are the loudest or ‘th’/’f’ as these are unusual and our eye picks up on these more.

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